Life is busy. We have many things to do in our daily routine, indeed its necessary to survive in better way. But along with all these activities, responsibilities, and challenges, our brain wants something different and interesting to make us happy or refresh for our better performance in the different matters of life. As the world has been changed scientifically, our recreations are also changed. MTG, magic the gathering has designed the card games, named wipe boards to show the power of people, who have the unusual desires.

They try to fulfill their desires by doing the magic. We have to make a deck to get a power. There are different colored cards with different strengths and qualities. It’s all about the power of magic. We see a fantasy world while playing the game. Let’s see the qualities of these cards which have the different power with their different color, but it will be more easy to understand the game if i clarify the types of the cards first.

Types of Cards:

  1. Destroy: Destroy is about sorcery in graveyard for getting the power. and send the creatures from graveyard to your hand.
  2. Exile: In this game of the sorcery exile is also like graveyard, to the large extent. It is a strong elimination. If you exile something it will not come back in the game. Except of any hard need or any issue, you will see it rare on the board clears.
  3. Stat Reduction: This can break even to an unbreakable unit. You can also lower the strength of any unit by this. It’s very useful while playing the game.

 

BLACK

GOLDEN DEMISE

TYPE: STAT REDUCTION

This card is a good choice to playing in black heavy deck.

 

BONTU’S LAST RECKONING

TYPE: DESTROY

This card is all about the timing. When you should cast this card depends on your opponent. If your opponent wants to end the game you have to cast this card at that time.

 

TETZIMOC, PRIMAL DEATH

TYPE: DESTROY

Though it’s not a real board clears but the big dinosaur will kill your opponents because he has the medium standard ability. So you can use him to hunk all the annoying units.

 

PHYREXIAN SCRIPTURES

TYPE: DESTROY

This is very weak board clear basically because it doesn’t precipitate instantly. As you mostly cannot wait for another turn to board wipe?

 

RED

HOUR OF DEVASTATION

TYPE: DAMAGE (REMOVES UNBREAKABLE)

This is very authentic board wipe. It can kill your own wizards.

I’d recommend at least of these in a control deck to organize mid span competitions.

 

SWELTERING SUNS

TYPE: DAMAGE

This card is most important in your red control decks. I would suggest you to have two at least if you don’t want to have it more.

 

STAR OF EXTINCTION

TYPE: DAMAGE

It can be used to eliminate a rival’s land whilst at the same time dealing damage to everything, including wizards. This isn’t as authentic as you would think for board wipe in the late game as unbreakable units or Gods will not really care about this magic, and taking in to consideration this is most played at or after turn seven, there’s a good chance that there will be some Gods in play.

 

GREEN

HEAVEN/EARTH

Green is not board clears normally. You should not have this card in your deck. If you have this card, ponder on it once again.

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